Scott & Lex
We've been EXTREMELY busy since moving to California, but we finally got a chunk of free time and made this little holiday card.
Scott & Lex
I (Scott) got a new job animating in California! We'll be moving everything and adjusting to sunny Los Angeles for the next month or so. Hopefully we'll find a reasonably priced apartment with a spare bedroom so that I can set up another animation "studio".
Playing Tetris in the UHaul UBox is pretty fun, but the moving boxes filled with clay are RIDICULOUS.
Happy New Year! We just started sculpting new characters for a new project. It's about two kids building a tree fort. The puppets will be foam latex & clay, and we'll be building small sets as most of the animation will be taking place outdoors. There's a bunch of stuff we'll need to consider for this new project:
-Lighting for outdoor shots (both sunny & rainy)
-How to build build grassy hills, trees, animals, etc. & what materials to use
-Building & maintaining foam latex puppets
-How to make the characters run, skip, hop, and stand on the set (they have very small feet)
That's all I can think of right now. Of course I'll be adding plenty of "Struggles" posts as we proceed.
We just returned from our trip to Portland, OR where we attended the Hot One Inch Action show and spent time with our friend PMurphy. Everything we heard about Portland is true- great food, art, and people. Had the best peanut butter & jelly sandwiches of our lives at PBJs. Definitely the friendliest city we've ever been to, and we look forward to going back.
A quick "Behind the Scenes" video for our Dorito animation.
Our animation "StopMo Dorito" made it onto the Doritos website. Now we wait until sometime in January to hear if we've been chosen as a finalist. On to the next project!
We JUST finished putting our entry together using After Effects. We made all of the sounds using a USB microphone and Audacity. Huge thanks to Alexis for cleaning the frames, making all of my crazy rigs disappear, and sculpting the Ghetto Blaster. Thanks to Jesse who not only let me use his voice but also helped with things like making eyeballs, putting the armature together, building the animation table, etc. Here's Jesse's description of our video: "Strict Dorito lays down some delirious biznasty."
Last night I was in the middle of animating the Dorito when I decided that i wanted him to say "Oh yeah" while he assuredly hand-raved. I recorded myself saying "Oh yeah" into the tiny MacBook microphone and imported the audio to DragonFrame. While in the Audio window in DragonFrame I hit ⌘Z to undo a small mistake. It did not undo my audio change, but instead deleted nearly 60 frames from my animation feed window, leaving just four frames in the timeline. I went to the cinematography window and found that there were indeed only four frames. Panicked, I found the animation folder in the finder and was relieved to find that all of my frames were still there. I quickly copied them to my external and went back into DragonFrame to find the missing frames. I had already seen and heard plenty about the great features in DragonFrame, so I knew that it is supposed to keep any frames you intentionally or unintentionally delete. I couldn't find it at first, but it's in one of the pulldown menus. Phew! All the frames were there. Some were out of order so it was a little annoying to figure out what frames were the ones that I had intentionally deleted while animating and what frames were the previously missing frames. I'm still not sure why/how I deleted them in the first place, but at least it saved them for me! Thank you DragonFrame developers!
Our friend Patrick Murphy, who is also an amazing illustrator, told us about this show called Hot One Inch Action in Portland/Vancouver. So Alexis and I took a break from our Dorito project to make some button designs for it. Both of our designs were accepted! Hooray, we're going to try and make it to the show in Portland on December 1st.
With only 10 days left until the submission deadline, I am finally ready to shoot this beast. Alexis finished making the Ghetto Blaster using Sculpey, and it looks great. It's a bit too heavy for my liking so I used "Sorta-Clear" and "Featherlite" from Smooth-On.com to make a mold and lightweight casts. Now we have a super lightweight Ghetto Blaster that'll be easy to handle when animating. I'll be using DragonFrame and a Nikon D5000 with a 28mm lens to animate. I don't plan on sleeping or eating very much for the next few days.